![]() ![]() if there is another card flipped over that has the same value, it's a match. We are going to build a memory card flipping game using Stencyl 3.0 so lets get the pseudo-code out of the way first, or at least a part of it. It’s the most important part of the game, making it secondary might mean it is not well polished. In the case of Games I like to build from the main game mechanic outward. You are so much less likely to run into an issue. As someone who has been coding for many years, I find that building things with small iterations is best. The height of mobile ad block (under Game > Mobile) provides the height, so you can lay your game out accordingly.If you are good at coding you might go ahead and do things without testing them and you might not have any issues. You should avoid displaying crucial game elements under an ad, such as HUD elements. When ads are displayed, they will cover up a small part of the screen. FAQ What version of the AdMob SDK is used?Īs of late 2016, we're using v9.4 of Google play Services Library (SDK) Tips Avoid covering up the screen These include.Ĭheck out our Extensions Market and Extensions Forum for more details. Through free, user-created extensions, other ad networks besides AdMob are supported. Officially, Stencyl only supports AdMob on Android. ![]() If you don't do this, the game will continue to run while the ad is overlayed over everything else.Ĭalled when no Interstitial ads can be loaded Tip: We recommend pausing the game when an ad is clicked on and resuming it when the ad is dismissed. These events can be found under the Mobile > Ads item under the Add Event dropdown. Stencyl provides the following events for ads. Sometimes, it's useful to know when an ad has been clicked on or dismissed, so that you can provide a smooth transition between viewing the ad and resuming the game. Show the ad when player ends his game, like when he is game over.Load the ad when player click the start play button You have to load the ad every after it's showed up. (Its take a couple of seconds to load an ad). Enter the Ad unit ID in AdMob Interstitial Android keyīefore you can show the Interstitial ad, you have to load them first. ![]() Als called Publisher key on Stencyl Monetization page Take note of your AdMob Interstitial Ad unit ID as mentioned above in step 6. If you want to change the position on runtime use theĭisplaying Interstitial (Fullscreen) Ads Enter in the Ad unit ID You can choose between Top or Bottom positioning. Controlling Ad PositionĪd Position is set in the Initialize block using the dropdown. Note: All the blocks that apply to iOS Ads also apply to Android Ads. If you've read our iOS Ads guide, you'll notice that this is the same block. This is done using the show/hide ad block (under Game > Mobile). To display an ad, you must tell the ad to show. Enter the Ad unit ID in AdMob Banner Android key.Take note of your AdMob Banner Ad unit ID as mentioned above in step 6. Note: Use this block only once a session as early as possible(Like in a loading scene) Displaying Banner Ads Enter in the Ad unit ID Fill in the AppId in the block, if your are using Banner Ads you can set here if you want it show at the top or at the bottom of your game.In palette under Game > Mobile you can find the Admob blocks. Take note of your Admob AppId as mentioned above in step 4.Note: Don't forget to disable Test Ads when your are ready to Publish your game, or else the test ads will show up. Google does not allow you to click on live ads when testing your game so you have to set Admob in Testmode. Under Settings > Mobile > Monetization.īefore you publish your game to the store, you want to know if the ads are working. Now that you've set up an account with AdMob, you can test out ads in your game. Skip Firebase Firebase Analytics, this is not support by Stencyl.You'll enter this into the Monetization page in Stencyl. Save it and take note of th Ad unit ID (Also called Publisher Key on Stencyl Monetization page).Stencyl is only supporting Banner and Interstitial ads at the moment. You'll enter this into the Initialize Block in Stencyl. Add your app manually or if its already in the store search for it and select your platform.Provide the details they ask for (Tax Information, Personal Details, etc.).Sign up for an account on AdMob's site.This guide is for Stencyl build 9279 and higher Set Up an AdMob Accountīefore you can test ads, in your game, you must set up an account with AdMob. Through 3rd-party extensions, Stencyl supports a number of other ad networks. Although Android supports many ad networks, we've chosen to support AdMob, which is owned and operated by Google itself. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |